My Journey into the GAMING Industry… Learning!! Day 29

Red Head Gaming Studios
2 min readJun 4, 2022

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Hi Guys

Here is the update on the last few days

(Business Day) — The last update was on 01/06/22 at about 6pm that same night I was able to get the Merch Store on Facebook. Took me months to get it on there but it's finally paid off now. Just got to wait for approval…

02/06/22 — (Business Day) — I started with getting a shop published on Facebook & sent the shop to be reviewed by Facebook so that it can be published on their platform. Thereafter I start the course again…

Configuring settings to stretch an image for the UI.

03/06/22 — Went over some of the work from the previous days. Exploring the Rect transform component and understanding how to use it to achieve the desired effect for the game. Configuring the Rect transform component. Learning how to add a victory image correctly.… more on patreon.com/SKULLpturedGaming

In this tutorial, I created a system for ending the game. To do this, I used UI features, added a Trigger and wrote another custom script. I now have a working game, but without any enemies…

04/06/22 — (Today) — Start the day off by sharing a few links to social media & sharing links to the Red Head Gaming Studios Facebook page in hopes to gain more followers.

Then started Learning the Unity course:

Enemies part one: Static Observers.

Setting up a gargoyle prefab. Animating the gargoyle. Adding in a Collider to the gargoyle prefab. Creating a trigger to simulate the gargoyle line of sight. Creating a custom Observer script for the gargoyle. Took down about half a page worth of notes on GameEnding scripting.… more on patreon.com/SKULLpturedGaming

And that’s it for today.

Learn more on : patreon.com/SKULLpturedGaming

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Red Head Gaming Studios
Red Head Gaming Studios

Written by Red Head Gaming Studios

Red head gaming studios is a company that I created. And although it is relatively new my aim is to create a community of gamers and non-gamers.

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